Meta offers avatars legs, Quest Professional expands VR for skilled use

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Meta’s legless VR avatars proceed to be a goal for web mockery. Meta’s chief know-how officer now confirms {that a} answer is within the works.

Outsiders particularly are sometimes stunned that the avatars don’t have any decrease physique and float leglessly in digital area. This provides rise to irritation, laughter, and mock – as documented by quite a few on-line articles and tweets.

The truth that the avatars don’t have any legs has a technical motive: Meta Quest 2 solely tracks hand and head actions, however not hips, legs, and toes. Full-body monitoring is an unsolved drawback, no less than if you wish to get by with out exterior digicam equipment.

Avatar legs in growth

Within the newest Q&A on Instagram, Meta’s chief know-how officer Andrew Bosworth says why Meta forgoes simulating the consumer’s personal legs and describes an answer to the issue.

“Having legs in your avatar that don’t match your actual legs could be very disconcerting to folks, however after all, we will have legs for different folks you possibly can see, and it doesn’t trouble you in any respect. We’re engaged on legs that look pure for any person who’s a bystander as a result of they don’t know the way your actual legs are literally positioned, however in all probability if you take a look at your legs you proceed to see nothing. That’s our present technique.”

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Bosworth described this answer on a earlier event. To my data, that is the primary time he has confirmed that Meta is engaged on avatar legs.

Mission Cambria will probably be way more costly than Quest 2

Bosworth additionally commented on the next subjects:

  • Meta’s EMG wristband, which might develop into the interface for a future AR headset. The workforce is conducting analysis on a number of fronts. First, on the {hardware}, which must be mild, small, and cozy sufficient. Second, on the software program, which might make it doable to translate electrical mind indicators into laptop instructions.
  • Mission Cambria: The premium headset (data), due out in October, may have a “a lot increased worth level” than Meta Quest 2, he stated. Bosworth hopes it is going to broaden the mainstream marketplace for digital actuality gadgets towards skilled use. Bosworth additionally admits that VR nonetheless has hurdles to clear to make a day’s work in VR fulfilling. These embrace decision, multi-focus, carrying consolation, battery life, and interface.
  • Spectacular tech demo: Bosworth says he tried out a tech demo this week that was “not simply the spotlight of my 12 months, it’s in all probability one of many highlights of my profession.” He doesn’t reveal extra particulars.
  • Bone-conduction know-how as an audio answer for tech glasses: Bone conduction is fairly cool, he says. However, it additionally has limitations (transmittable frequencies, discomfort for some customers). “It’s not an ideal factor if you wish to attain a extremely broad viewers.”


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